AI Insights · Timothy · July 2024
Q2 2024 Performance of Top Basketball Games in Australia
A look at the second quarter performance of the leading basketball games on unified platforms in Australia, showcasing trends in downloads and user engagement. Sensor Tower provides a detailed analysis of the fluctuating metrics in the basketball gaming category.
In the second quarter of 2024, basketball gaming apps continued to engage users in Australia on both iOS and Android platforms. Sensor Tower's data gives us a glimpse into the performance of some of the top players in this category.
NBA 2K24 MyTEAM from publisher 2K saw a steady increase in weekly active users, starting from 13K in the first week of April and peaking at over 20K towards the end of May. Downloads reached their highest at approximately 3.9K in the first week of June, while revenue had a noticeable spike in mid-May, reaching nearly $15K.
Another title from 2K, NBA 2K Mobile Basketball Game, experienced a slight decline in revenue from the beginning of April at $8.7K to around $4.5K by the end of June. Downloads remained relatively stable with a slight peak of over 2K in the first week of April, and weekly active users hovered around the 4.5K to 5.5K mark throughout the quarter.
For Streetball Allstar: SHOWDOWN, a game by Racoon Digital Technology Co., Ltd., the quarter saw a gradual decrease in downloads, starting from 919 and ending at 380 by late June. Weekly active users followed a similar downward trend, starting at 1.85K and decreasing to just over 1.1K. Revenue also decreased, from $3K in the first week of April to $1.7K by the end of June.
Level Infinite's NBA Infinite - PvP Basketball showed variability in revenue throughout the quarter, with a high of $2.2K in late April and a low of $855 in mid-May. Downloads saw a slight decrease from 646 to 359, and weekly active users remained relatively stable, with a slight dip in late April but recovering to around 18K by the end of June.
Lastly, NBA LIVE Mobile Basketball by Electronic Arts had the highest number of weekly active users among the top five, starting the quarter at over 35K and ending at around 32K. Downloads peaked in mid-April at over 1.2K, while revenue showed an irregular pattern, with an unexpected peak to $1.4K in the third week of May.
For more insights into the performance of these and other mobile applications, Sensor Tower's comprehensive analytics platform offers in-depth data and trends analysis.